> For the complete documentation index, see [llms.txt](https://gitbook.umiverse.io/umiverse-gitbook/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gitbook.umiverse.io/umiverse-gitbook/tokenomics/dive-point-system.md).

# Dive Point System

The Glue of the Umiverse

#### Dive Point System: The Platform's Economy

The Dive Point System acts as the core economic mechanism within the Umiverse, serving as a robust means to earn in-game currency without external trading. Dive Points are unique to each game—known as Game 1 DP, Game 2 DP, and so on—to prevent the practice of Dive Point Farming. This design ensures players cannot exploit easier games to obtain Dive Points and then exchange them for $UMI tokens, maintaining a fair and balanced ecosystem.

**Dive Point Flow Chart**

<figure><img src="https://2566191764-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMvSTexiVssYo6BPptSZS%2Fuploads%2Fa5nDyQHAA4CsWmZUSH8X%2Fimage.png?alt=media&amp;token=fec56e57-50c6-4282-803d-b72958585e7e" alt=""><figcaption><p>G1, G2, G3 stands for Game 1, Game 2 and Game 3 respectively</p></figcaption></figure>

**Earning Dive Points**

Dive Points are earnt only in-game using in-game NFT equipment from daily missions, events, tournaments and in-game give aways.

**Dive Point Conversion**

Each game's Dive Point holds a distinct conversion rate when changing into the platform's $UMI tokens, emphasizing the individual value of each game's economy. Additionally, there is a cap on the percentage of Dive Points that can be converted weekly, further preventing rapid and potentially destabilizing capital flow out of the system.
